RailGame
Draw rail across Poland and carry passengers to their cities
In progress

- Release
- March 2027
- Languages
25
العربيةar
Češtinacs
Deutschde
Englishen
Españoles
Filipinofil
Françaisfr
हिन्दीhi
Magyarhu
Bahasa Indonesiaid
Italianoit
日本語ja
한국어ko
Bahasa Melayums
Nederlandsnl
Polskipl
Português (Brasil)pt-BR
Românăro
Русскийru
தமிழ்ta
ไทยth
Türkçetr
Українськаuk
Tiếng Việtvi
简体中文zh-Hans
- Engine
- Unity
Lay track cell by cell, buy provinces and cities, and run trains that never reverse. Every passenger holds a ticket to one named city and pays on arrival. There is no lose screen: crowding and crashes cost time, not the game.
How it works
- Trains never reverse, so dead ends need loops, passing lanes or three-lane station approaches.
- Rivers are bridged, not followed. Ports on the Vistula, Oder, Warta and the Baltic coast run ships.
- Weather is rolled per region each day. Storms slow trains, and a day runs from sunrise to midnight in 24 seconds.
- Contracts come from a board with deadlines. The campaign ends when every city has sent someone to Warszawa.
- More maps ship alongside Poland, among them France, Germany, Britain, Japan, India, Canada and the US.
- Maps, modes, economies, campaigns and translations are folder packages, so mods can replace any part.
Timeline
2026-07-18
Work startsFirst commit of the Unity project.
2026-10-03
Performance passNew save format and batched rendering, measured against benchmark baselines.
2026-10-14
Steam featuresSteam Cloud saves, achievements and accessibility settings.
2027-03
ReleasePlanned launch on Steam.