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RailGame

Draw rail across Poland and carry passengers to their cities

In progress

RailGame
Release
March 2027
Languages
25
  • العربيةar
  • Češtinacs
  • Deutschde
  • Englishen
  • Españoles
  • Filipinofil
  • Françaisfr
  • हिन्दीhi
  • Magyarhu
  • Bahasa Indonesiaid
  • Italianoit
  • 日本語ja
  • 한국어ko
  • Bahasa Melayums
  • Nederlandsnl
  • Polskipl
  • Português (Brasil)pt-BR
  • Românăro
  • Русскийru
  • தமிழ்ta
  • ไทยth
  • Türkçetr
  • Українськаuk
  • Tiếng Việtvi
  • 简体中文zh-Hans
Engine
Unity

Lay track cell by cell, buy provinces and cities, and run trains that never reverse. Every passenger holds a ticket to one named city and pays on arrival. There is no lose screen: crowding and crashes cost time, not the game.

How it works

  • Trains never reverse, so dead ends need loops, passing lanes or three-lane station approaches.
  • Rivers are bridged, not followed. Ports on the Vistula, Oder, Warta and the Baltic coast run ships.
  • Weather is rolled per region each day. Storms slow trains, and a day runs from sunrise to midnight in 24 seconds.
  • Contracts come from a board with deadlines. The campaign ends when every city has sent someone to Warszawa.
  • More maps ship alongside Poland, among them France, Germany, Britain, Japan, India, Canada and the US.
  • Maps, modes, economies, campaigns and translations are folder packages, so mods can replace any part.

Timeline

  1. 2026-07-18

    Work starts

    First commit of the Unity project.

  2. 2026-10-03

    Performance pass

    New save format and batched rendering, measured against benchmark baselines.

  3. 2026-10-14

    Steam features

    Steam Cloud saves, achievements and accessibility settings.

  4. 2027-03

    Release

    Planned launch on Steam.